Writer: Steve Fulton & Jeff Fulton
With the Flash Player abandoning the mobile browsers, this opens an immediate need for a technology, that satisfy the developers desire to create engaging content that goes beyond fading DOM-elements in or out of the page with jQuery – we are talking Physics, object collision and mouse interaction like we are used to on the Flash Platform. This is where the canvas element comes to the rescue, and this book tries to give you enough tools to work with the element.
Tone of voice
The book is precise and consistent in its tone of voice. It is not utterly humorously written, but is keeping a light and positive that makes most the more complex topics easier to swallow.
It is topic based, and all the topics takes you through the main areas of the usage of the canvas element. It starts with simple topics and primitive examples on how to set up the canvas, and how to draw and render text on the elements.
After a throughout discussion on the other two main areas, where HTML5 is said to lift the Flash burden – video and audio – it goes into creating a game, and discusses many topics surrounding game development: Timers, transformation of elements, Game State Machine etc.
It is not a beginners book, it’s not a reference book, but for an intermediate programmer, you should have no problems at all. When it comes to the physics stuff and game logic, you may have to read it a few times to get your head around it.
Karsten Vestergaard (ockley)